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カードゲームの手法を取り入れた実践事例研究 ー工業高校における情報系科目での実践事例ー
https://shotoku.repo.nii.ac.jp/records/2276
https://shotoku.repo.nii.ac.jp/records/227640101f43-e06c-441b-b049-67dd5eab7ef3
名前 / ファイル | ライセンス | アクション |
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カードゲームの手法を取り入れた実践事例研究 (1.1 MB)
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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タイトル | ||||||
タイトル | カードゲームの手法を取り入れた実践事例研究 ー工業高校における情報系科目での実践事例ー | |||||
タイトル | ||||||
タイトル | Case studies of the utilization of the "Card Game"method: A case study of the "Basics of Information Technology" at a Technical High School | |||||
言語 | ||||||
言語 | jpn | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
日髙, 義浩
× 日髙, 義浩 |
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書誌情報 |
岐阜聖徳学園大学教育実践科学研究センター紀要 en : Studies in educational research and training, Center for Educational Research and Training, Gifu Shotoku Gakuen University 巻 19, p. 57-62, 発行日 2020-02-28 |
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出版者 | ||||||
出版者 | 岐阜聖徳学園大学 | |||||
ISSN | ||||||
収録物識別子 | 2186-1994 | |||||
書誌レコードID | ||||||
収録物識別子 | AA12826309 |